Hi, I found that in Level Blueprint when I want to use the blueprint only object variable as the Object Value in some blueprint functions e.g. Set Value as Object (to blackboard), then these functions get null (debugged in vs) instead of the object connected. If I place the object to the level(map) and make blueprint reference to it and use it instead of the blueprint only variable then everything works fine. ( I tried that with my custom c++ objects derived from UObject or AActor, marked as BlueprintType ) It seems like a bug, is it ?
Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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Thank you.