Summary
Issue Description:
In Unreal Engine 5.4, when using Add Instance in an Instanced Static Mesh Component on mobile, previously added instances disappear visually when a new instance is added after a short delay, although they still exist with collision.
 This issue only occurs on mobile; it works fine in the editor.
 This issue only occurs on mobile; it works fine in the editor.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
 Steps to Reproduce:
 Steps to Reproduce:
 Create an Instanced Static Mesh Component in an Actor Blueprint.
 Create an Instanced Static Mesh Component in an Actor Blueprint.
 Add an instance using Add Instance.
 Add an instance using Add Instance.
 Wait 1 second (Delay).
 Wait 1 second (Delay).
 Add another instance.
 Add another instance.
 Result: The previously added instance disappears visually but still has collision.
 Result: The previously added instance disappears visually but still has collision.
 If all instances are added without a delay, they remain visible.
 If all instances are added without a delay, they remain visible.
Expected Result
 Expected Result:
 Expected Result:
Previously added instances should not disappear visually when a new one is added after a delay on mobile.
Observed Result
Observed Result:
When adding an instance using Add Instance, it is correctly created and visible.
If a new instance is added immediately, both instances remain visible.
However, if a new instance is added after a short delay (e.g., 1 second), the previously added instance disappears visually but still exists (it retains collision).
The issue only occurs on mobile and not in the editor.
Platform(s)
 Android Mobile (tested on multiple devices).
 Android Mobile (tested on multiple devices).
