When i use HighResShot command in editor, it disables postprocess first and takes the screenshot and then activates the postprocess back.
There is a similar issue with UE3 since they basically tile-render the scene multiple times. This disabled effects such as bloom which is unfortunate. I hope they will update this at some point to support post-process effects in 4k mode.
Hey Satheesh,
Could you provide some example screenshots (non-HighResShot vs HighResShot) where you’re seeing this issue? There may be some features that are being disabled during HighResShot but Post Processing shouldn’t be off in its entirety.
Thanks,
-Steve
I don’t think this is a bug, I believe it is intended. I suspect it works by breaking down the load into a series of tiles which are rendered individually, then stitched together to form a final image. As a result, the image cannot be post-processed as this would cause potentially nasty artifacting.
Hi ,
This is an archived post from pre-release. Please make a new post with the information you have provided. Closing thread as outdated. Thank you!
