After switching from 4.15 to 4.17 we noticed that hair, especially short hair, is rendering much worse.
Dither glitches appear in places where opacity is set to 0.
Below comparison of rendering hair on photorealistic human sample (lef 4.15, right 4.17):
For some reason using dithering node resolved this issue in Photorealistic Character sample but not in our implementation, so in some cases it helps.
I’ll investigate it further.
Seems to be doing some sort of filtering? Maybe someone can explain why this was added.
After in console type in the command "recompileshaders changed"
Hey mate. Go into project settings, anti-aliasing method inside the engine rendering tab, it should be set to either Temporal Anti-Aliasing (TAA) or Temporal Super-resolution (TSR). Also make sure to activate Anti-Aliasing.