[BUG] Foliage distance culling incorrect in standalone game

Hi , really appreciate your follow-up, thank you. I’ve tried using PerInstanceFadeAmount, not sure if I did it right but I got the same results. I’ve basically hooked the alpha of the base color up to the PerInstanceFadeAmount with a multiply, and connected the output to the opacity mask. Here’s a screen of how my material is looking like. Is this what you were suggesting I do?
Thanks,