Using material with tessellation and enabled adaptive tessellation causes random flickering.
Changed render settings:
AdaptivePixelsPerTriangle 500
AA: FXAA
DBuffer Decals true
Early Z-pass = Opaque and masked meshes
Movables in early Z- pass
Custom Depth-Stencil Pass: Enabled with stencil
Simple material causing flickering (with tessellation)
Flickering as seen in video:
Bug is present on 4.12 (works on 4.14 but due other issues we can’t change version), and on gtx 1060 (works on gtx 760) on various drivers (oldest 372.90 Win 10 64bit).