BUG: DirectX 12 Crash When Using Stereo Layers

Setup:

  • Unreal Engine 4.26.2
  • Oculus Quest 2
  • SteamVR

PC:

  • Intel i7
  • RTX 3050 Ti
  • 16 GB RAM

I’m currently testing different features of my game and I keep running into a LowLevelFatalError when using a Quad Layer. This does not happen with DX11.

Any ideas?

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