BUG: Custom Depth Boolean in Editor

When you exit the editor while having “Custom Depth Mask” activated in the high resolution screenshot window on restarting the editor it will display the renderwindow with custom depth mask activated while it is actually not activated. Looks like it stores the boolean on restart instead of setting it to 0 on start.

Hello Burnz,

I was able to reproduce this issue and have gone ahead and entered a bug report, UE-33869, to have it investigated. You can track this issue on our new Public Issues Tracker.

Once the issue has been addressed by our engineers, the fix will be added to the release notes for fixed issues within an upcoming full engine or hotfix release.

Let me know if you have further questions or need additional assistance.