//Edit: I’m starting with the edit because what I said below is still valid, but this error isn’t only for Project Launcher where I encountered it first, but I also got the error when trying to move a folder with lots of files inside it. Luckily it didn’t corrupted any of the files I was trying to move as it didn’t got to the point of actually starting the move, only to the point of loading them. Same error Array.h
line 758.
Hi! I got UE 5.4.3 from GitHub and in general it works fine, beside some random crashes (it also fixed some Widget elements problems that were not mentioned in patch notes). Only modifications that I added to it, I explained them here in more details and are really small ones.
Today I tried to do another test with the shipping game but I get the following error at the step Cook Content for Win64
when running Project Launcher
(I tried running it 3 times, same error):
LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758]
Array index out of bounds: 61314 into an array of size 54111
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758]
LogWindows: Error: Array index out of bounds: 61314 into an array of size 54111
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffb8936f635 UnrealEditor-Engine.dll!FSkeletalMeshLODModel::GetMeshDescription() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshLODModel.cpp:1560]
LogWindows: Error: [Callstack] 0x00007ffb8925a3c8 UnrealEditor-Engine.dll!USkeletalMesh::BeginPostLoadInternal() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp:3350]
LogWindows: Error: [Callstack] 0x00007ffb89386ec1 UnrealEditor-Engine.dll!USkinnedAsset::PostLoad() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Engine\Private\SkinnedAsset.cpp:127]
LogWindows: Error: [Callstack] 0x00007ffb892a5431 UnrealEditor-Engine.dll!USkeletalMesh::PostLoad() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp:3436]
LogWindows: Error: [Callstack] 0x00007ffb869c77ff UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1306]
LogWindows: Error: [Callstack] 0x00007ffb869e6e03 UnrealEditor-CoreUObject.dll!UObject::PostLoadSubobjects() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1340]
LogWindows: Error: [Callstack] 0x00007ffb869c74ab UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1285]
LogWindows: Error: [Callstack] 0x00007ffb86bb009d UnrealEditor-CoreUObject.dll!EndLoad() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2262]
LogWindows: Error: [Callstack] 0x00007ffb86b983c8 UnrealEditor-CoreUObject.dll!`LoadPackageInternal'::`110'::<lambda_2>::operator()() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1810]
LogWindows: Error: [Callstack] 0x00007ffb86bc5630 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1912]
LogWindows: Error: [Callstack] 0x00007ffb86bc395d UnrealEditor-CoreUObject.dll!LoadPackage() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2068]
LogWindows: Error: [Callstack] 0x00007ffb86bc3f50 UnrealEditor-CoreUObject.dll!LoadPackage() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2044]
LogWindows: Error: [Callstack] 0x00007ffb83118931 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4293]
LogWindows: Error: [Callstack] 0x00007ffb83118bdb UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2856]
LogWindows: Error: [Callstack] 0x00007ffb8312a7d7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2787]
LogWindows: Error: [Callstack] 0x00007ffb8314f464 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
LogWindows: Error: [Callstack] 0x00007ffb8314ec37 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
LogWindows: Error: [Callstack] 0x00007ffb82e3ed80 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
LogWindows: Error: [Callstack] 0x00007ffb82df8d1d UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
LogWindows: Error: [Callstack] 0x00007ffb82e18d70 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
LogWindows: Error: [Callstack] 0x00007ff7b73480dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
LogWindows: Error: [Callstack] 0x00007ff7b733e146 UnrealEditor-Cmd.exe!GuardedMain() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
LogWindows: Error: [Callstack] 0x00007ff7b733e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogWindows: Error: [Callstack] 0x00007ff7b73418a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogWindows: Error: [Callstack] 0x00007ff7b73570c4 UnrealEditor-Cmd.exe!WinMain() [E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogWindows: Error: [Callstack] 0x00007ff7b73596e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ffc27df257d KERNEL32.DLL!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 267,99s to run UnrealEditor-Cmd.exe, ExitCode=3
Cook failed.
(see E:\UE_SC\UnrealEngine-5.4.3-release\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
AutomationTool executed for 0h 4m 57s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED
Also note that this is not something that I set, it is from the engine:
LogWindows: Error: [Callstack] 0x00007ff7b73596e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
Anyone know a fix for this error?
Also, even tho I’m using ScriptName
it still gives the warning:
LogPython: Warning: 'Name' and 'Name__DelegateSignature' have the same name (Name) when exposed to Python. Rename one of them using 'ScriptName' meta-data.
Maybe it is a warning that we can ignore because it is simply missing a check before printing that warning, but technically it should not give it. So maybe it is not using the ScriptName
or like I said, it just doesn’t have a check before printing the warning and it is actually fine in the background.