Production Steps:
- Start a New Project extending FPS C++ Template.
- Move newly created Project Source to Directory called Public in Windows
Explorer. (Source\Project\Public) - Compile - Build (Success)
- Create New Class extending from Player Controller. (Not in Public
Directory) - Compile - Build (Success)
- Compile - Compile in Editor (Success)
- Close editor (Visual Studio still open)
Voila!