[BUG] Copy-paste mistake in TextLocalizationResourceGenerator.cpp

This is how it is (line 208 - 222):

// Get manifest name.
FString ManifestName;
if (!GConfig->GetString(*SectionName, TEXT("ManifestName"), ManifestName, InConfigFilePath))
{
	UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No manifest name specified."));
	return false;
}

// Get manifest name.
FString ArchiveName;
if (!GConfig->GetString(*SectionName, TEXT("ArchiveName"), ManifestName, InConfigFilePath))
{
	UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No archive name specified."));
	return false;
}

In the second block it should obviously be ArchiveName instead of ManifestName everywhere, but was not replaced everywhere which causes the in-editor preview of localization not to work anymore.

Hey GigaGrunch-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-39920) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Doug Wilson