Hi,
I edited the Default ini files present inside my project folder, it appears that Rocket read them randomly. Unfortunately I can’t provide exact data as I don’t know why Rocket choose to ignore sometimes my changes. In UDK every time I updated my default files got the new values updated inside the generated config file. It seems currently that Rocket generate a weird type of ini file that doesn’t write any data changed.
For example, with my DefaultEngine.ini file :
[URL]
Map=/Game/Maps/test_exil
LocalMap=/Game/Maps/test_exil
TransitionMap=/Game/Maps/test_exil
GameName=EXIL
[Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/EXIL")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/EXIL")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameInfo",NewClassName="EXILGameInfo")
+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="EXILCharacter")
bSmoothFrameRate=true
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
NearClipPlane=1.0
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
r.TemporalAA=0
r.SSR=0
; Default game resolution to 720p
ResX=1280
ResY=720
UseVsync=False
Fullscreen=False
[UnrealEd.EditorEngine]
bSmoothFrameRate=true
MinSmoothedFrameRate=15
MaxSmoothedFrameRate=62
NearClipPlane=1.0
Notice the r.SSR=0 property, unless I deleted the config folder inside Project\Saved\, this value was kept as r.SSR=1 (in editor the rendering was still with the Screen Space Reflection while my ini file told the engine to not to use it). Same thing happened the other day with the NearClipPlane property, the value was updated after a reboot of my computer. That’s very strange because my [URL] section seems to be read correctly.
Also, the file Engine.ini saved inside the Project\Saved\Windows\Config folder do not store any values typed inside DefaultEngine.ini file, why ?
Maybe it’s a bug, maybe the engine don’t see correclty the updated ini files ? That’s painful when you are tweaking the engine and need to relaunch a dozen of time to get the change applied.