I wanted to update my turn based strategy game and noticed that no characters/capsulecollisions are affecting the navmesh.
Also it looks weirdly brown…
http://puu.sh/pHXWp/0899041298.jpg
Here it looks like it isn’t really creating a boundary.
http://puu.sh/pHY8P/5a1f83aa8e.jpg
http://puu.sh/pHYg5/d964a2d6b4.jpg
Workaround would be using hidden staticmeshes for the navmesh affecting…
Reproducing is easy
- Fresh topdown template project
- Select character
- Set can affect navmesh true on the capsule component