BUG - Certain Character properties are not replicated

I have noticed that several properties of the Character class are not being replicated to clients when they are set on the server. Specifically, changes to the values of “Pause Anims”, “Movement Mode”, “Collision Enabled”, or “Can Affect Navigation Generation” on the server are never replicated to the attached clients.

Is this a defect? It seems like all of these properties should be replicated. If this is by design, is there a way I can replicate these without having to do a multicast for each one? (that is what I’m doing now)