Thank you for the advice, I’ll try the DDC clearing and static directional light since I don’t believe I changed the mobility settings when I was testing. Again, the project’s lighting built correctly on the Windows version, so it seems to be an issue with transferring the project to Mac. We did the transfer so that iOS development could continue in parallel to Android development, and also to develop the production pipeline for future Windows/OSX games.
Screenshots won’t be very helpful since again, everything (including all mesh) is spawned in. It’s a space game, so the eternal darkness of a blank project is the background.
No anti-virus software installed, but I do have Freedome VPN. I did try all configurations with the VPN off, though, and still lags at 0%.
And yes, I had to uninstall and reinstall due to another issue, which didn’t resolve either (I’ll post a separate thread regarding that one later today).
If you need to know hardware here’s a screenshot, but I doubt that this setup couldn’t handle such a task as building some lighting.
UPDATE:
I finally managed to get the lighting to build, and it seems like the issue was with Freedome VPN, after all. After restarting the computer, I turned off Freedome and launched UE4 Editor, after which the build ran with no issues. Still verified that this was the issue by turning on Freedome, and alas the build stayed at 0%, and turning it off again made the build work again. Not sure why this didn’t work the first time around, but at least now it works fine (as long as the VPN is off).
This was actually fixed a few builds ago but is back again. I added a dual boot to my machine and use Windows for u4e and ut now. I was going to go back to Mac osx for it but alas the problem has returned.