In the editor, the T hotkey is bound to ALLOW TRANSLUCENT SELECTION and is quite handy. It’s so translucent meshes and particles won’t be selected when you’re selecting in the editor. It’s very important because particles or additive meshes can be obscuring what you’re really trying to select so it’s great that you can disable their ability to be selected with that option.
The bug is that that option doesn’t work in the vr level editor. A static mesh with an additive material on it gets hit by the controller lasers. I haven’t seen the lasers hit any particles yet, but i didn’t look all that hard so I’d just check to make sure they aren’t when the option is on.
Thanks a ton!
-seneca