[Bug] Airplane Explosion Always Deals 50 Damage in Public Matches

Summary

When an airplane explodes, the damage dealt to players is always 50, regardless of the value set in the settings.
This issue occurs only in public matches—everything works correctly in Creative mode. For example, even if the explosion damage is set to 2000, players still only receive 50 damage upon explosion.

This appears to be a bug where custom explosion damage settings are not applied in public sessions.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a Biplane Spawner in the map.

Set the airplane to deal damage to players upon explosion.

Modify the explosion damage value (e.g., set it to 2000).

In Creative mode, enter the plane and trigger an explosion — the player is eliminated as expected.

Publish the map and test it in a public match.

In the public match, when the plane explodes, the player only receives 50 damage regardless of the configured value.

Expected Result

The airplane explosion should deal the amount of damage set in the configuration (e.g., 2000), both in Creative mode and in public matches.

Observed Result

In Creative mode, the airplane explosion correctly deals the configured amount of damage (e.g., 2000), instantly eliminating the player.
However, in public matches, the explosion always deals exactly 50 damage to the player, regardless of the damage value set in the configuration.

Platform(s)

PC

FORT-893075 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.