‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr120_clr0400.dll’. Cannot find or open the PDB file.
First-chance exception at 0x00007FFD32985BF8 (KernelBase.dll) in UE4Editor.exe: 0x04242420 (parameters: 0x0000000031415927, 0x00007FFD22920000, 0x000000D58B48CD70).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\a20cafac04a2e9b3bcb5ec4d674775e5\mscorlib.ni.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\DotNET\SwarmInterface.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\DotNET\SwarmInterface.dll’.
‘UE4Editor.exe’ (Win32): Unloaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\DotNET\SwarmInterface.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\DotNET\SwarmInterface.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\Win64\AgentInterface.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\Win64\AgentInterface.dll’.
‘UE4Editor.exe’ (Win32): Unloaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\Win64\AgentInterface.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\Win64\AgentInterface.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_64\System\7edb5651b77dc06221a66015a42f80b1\System.ni.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Runt73a1fc9d#\0bd7d5cf95f1131be8f9ec55488bcb7c\System.Runtime.Remoting.ni.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\propsys.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\apphelp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dlnashext.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\PlayToDevice.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DevDispItemProvider.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wpdshext.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17056_none_932f2645474c8242\GdiPlus.dll’. Cannot find or open the PDB file.
Application “??\D:\Unreal\Source\UnreallEngine-4.5\Engine\Binaries\DotNET\SwarmAgent.exe” found in cache
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\e37bb12b70503aa691b590826a319eab\System.Configuration.ni.dll’.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\25cdcea6e198816e01688075b887fca9\System.Xml.ni.dll’.
The thread 0x4cde4 has exited with code 0 (0x0).
[2014.09.25-20.31.32:141][483]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2014.09.25-20.31.32:142][483]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2014.09.25-20.31.32:142][483]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2014.09.25-20.31.32:142][483]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2014.09.25-20.31.32:142][483]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrcompression.dll’. Cannot find or open the PDB file.
Assertion failed: !IsImmediate() && !IsInRenderingThread() && !IsInRHIThread() [File:D:\Unreal\Source\UnreallEngine-4.5\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp] [Line: 689]
UE4Editor.exe has triggered a breakpoint.
This was last commit I pulled:
[INTEGRATE] Change 2309075 by Josh.Adams@josh_adams_zoom on 2014/09/24 20:01:30
REproduction is simple. Open Landscape Map and try to build it. I think it’s somewhat related to map size, as default Example map can be build without problem. While maps containing landscape and fair amount of assets crash.
edit:
There is no dump files, nor indication in editor that this happen. When running without debugger, UE4-Editor process just hangs out (Not Responding), and can only be killed trough Task Manager.
My Specs:
i5 4770k@ 4.4Ghz
24GB Ram
GTX 780
With newest stable drivers.