Buffer Visualization output Linear color

Hi,

Any suggestions on how to output a linear color for HDR (exr) outputs for the buffer visualizations? I’ve tried disabling tonemapping from code on the viewfamily, as well as setting the buffer viz material to “replace tonemapping”, but the saved screenshot is still not the exact output game render. I’ve also attempted to manually map the colors before writing them to the file, but still no luck. Any suggestions?

Thanks