Our build runs without oculus, but crashes with this.
Assertion failed: DesiredBufferSize.X > 0 && DesiredBufferSize.Y > 0
Unreal\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.cpp][Line:367]
Our build runs without oculus, but crashes with this.
Assertion failed: DesiredBufferSize.X > 0 && DesiredBufferSize.Y > 0
Unreal\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.cpp][Line:367]