Hello
I was passing some simple Decorators BPs to C++ and got some problems with the behavior changing, even if the logic was the same. The version in BPs aborts any lower priority node if the character gets the tag stunned, but the C++ doesn’t.
C++ Version
BP Version
My question is, why the BP version aborts the lower priority nodes, but the C++ version doesn`t? There is something that Decorator nodes in BP have that I’m missing for implementing this?
Thanks in advance.