Bsp to static mesh conversion error

I have converted a BSP curved stair to static mesh…But id does not have the physics properties…the character penetrates through it…Please help…

HI AMRKC,

You will need to manually setup your collision for the newly created static mesh. BSPs do not have a collision mesh setup as they are handled differently than a static mesh.

For more information on setting up your collision you can reference these documentation pages here: Collision in Unreal Engine | Unreal Engine 5.1 Documentation

I hope this helps.

Tim