BSP Shadows/Light

Is there away to fix this light bleeding?

I think this is a lightmap streaming/mipmap limitation but I want to know how to fix it for every BSP brush.

Im using a resolution of 2.0 for BSPs and building lighting on production mode. I read that you just open the Lightmap and check the option ‘Never stream’ But the problem is I don’t know what LM to open and Unreal created a lot of them, 150+.

Is there a more easy and quick way to fix it? Thanks

No one again?! Srsly?!

I have same issue now. If you fixed it, can you teach me?
↓This is my question
https://answers.unrealengine.com/questions/512184/壁を無視して光か反射する.html