I’m not sure what the problem is but my level should not be this bright.
What’s going on?
Does anyone know?
Hey Chad Hawk -
Are you using any skylights in the level and what are the materials you have assigned on your BSP?
Thank You
Eric Ketchum
No i’m just using point lights, I tried using a lightmass importance volume to see if that would help but it didnt. I’m using the wood floor material, the plain wall material and the editing texture that appears when you create a new BSP object. Also it’s lighting up some sections of the bsp and not others like this: http://oi57.tinypic.com/21aljqa.jpg
Hey Chay Hawk -
First, just want to confirm that you have indeed built lighting in your level. Next are you using a post process volume in your level?
Also check your DefaultEngine.ini folder and confirm that you have nothing set in a Render section of that file?
I might need access to your actual project to continue testing, if you could zip the Content, Config subfolders and the *.uproject file and share that zip file.
Thank You
Eric Ketchum
Hi, Yes I built lighting, the lighting in the second picture is not an issue anymore but my level is still extremely bright, I turned the lights down a lot and it’s still bright. Here is my project:
https://drive.google.com/file/d/0B2dzHO9C0wPsanhrOHZtN1lVY0E/edit?usp=sharing
Also I’m not sure what you mean by render section of the file?