So I’ve heard BSP Geometry is not optimal and that you should bring it into a modeling program and re create it. Why is bsp geometry not optimal? I know there is a option to convert it all to a static mesh, does that make it as optimal as if you recreated it in a 3d program?
It seems kind of counter productive to make a big level in BSP and then totally remodel it in 3ds max or something from scratch. I just like the fact you can add a texture per face on BSP, and its a lot more complicated if you texture in a 3d modeling program, because you have to uv and such.
If it is very performance killing, what are the fastest workflows to take the bsp data to a 3d program and quickly replicate the same brushes as meshes in a 3d program?