I would like to apply a material to any BSP Brush, but the property for it in the details panel never shows up!
Using the Mode tab I dragged a BSP Box inside my level, switched to the Geometry Tab, clicked on a face of this brush but within the details panel there is no option to apply a material - as it should be according to the tutorial.
I can do everything else with the geometry, like change the shape of the cube, playing with it’s edges and faces.
As you can see on the screenshot, there are only these three categories but not the ones for the materials and stuff.
Hey !
Thank you for the reply!
See, this is the point. I do not have any more options like the three I mentioned above. There is no “Surface Materials” option below the others!
Try verifying your engine build. To do so, go to the Launcher>library>engine version dropdown context menu>verify. This will check to see if any of your engine files are damaged or missing and repair/replace them if they are.
I verified the engine build.
After that I opened my project in the verified version, but nothing changed…
This is still all what I get from the details panel:
Hi, . I had the same trouble. Here’s how I fixed it. Do NOT click a brush in World Outliner, but left-click one face of the brush at viewport. The details panel of the brush has only three tabs, but with one face selected, you see “Geometry” tab, at which choose Select > Select Matching Brush, then at “Surface Materials” tab you choose the material to apply on the whole brush.
I finally found out what the problem is.
It is a stupid one. I tried to produce BSPs everywhere else in my level. And it turned out that I finally could texture my brushes on some points of my level.
The issue is, that you cannot build a BSP while you are in another existing BSP in your level.
What I did early in the beginning of my project, was to set a huge Box-Brush inside my level to define the size of the level.
And now I realized that you can’t build brushes from the inside of this Box-Brush but you can when outside, of course.
I didn’t know that and somehow don’t understand it, but… THE PROBLEM IS FIXED.
(There could be a warning at least to prevent designers from having such situations.)
Sorry guys, all my bad.
I really appreciated all the help and I am very grateful. Thank you!
Thank you for posting your response! It was helpful. In my case, I had created and hidden a brush. And despite the fact that the brush was hidden, it was blocking me from assigning an material. This is inconsistent with how static Meshes are handled (where hidden static meshes do NOT block you from clicking on something – as expected. In other words, static meshes give you expected behavior when hidden, BSPs do NOT).