BSOD when rendering Motion Design

Some new info from various investigations:

Using WinDbg I figures out that the BSoD is caused by nvlddmkm.sys, a file buried deep in the NVIDIA driver folders.

  • Some internet forums suggested that changing the permissions of this file solved the problem. Changing permissions in the protected sys32 folder could only be done with ‘System Privileges’, so I did it with PowerShell and PsExec.exe. It did not help though.
  • Switching to older NVIDIA drivers also did not change anything

Two steps (that I can think of) remain:

  1. Test for hardware faults (GPU memory?) using DCGM (NVIDIA DCGM | NVIDIA Developer) in Linux
  2. Make a distributable Unreal project and ask the community to render the sequence, to see if others have the same issue.

Any other ideas out there? I’m really at a loss here :frowning: