When rendering with MRQ (Movie Render Queue) I seem to be getting the famous ‘Black Screen Of Death’ in Windows 11, usually when switching camera in the sequencer. It’s always a “DPC_WATCHDOG_VIOLATION”.
Tried NVIDIA Studio driver 576.52 and Game Driver 576.52 with no difference
Tried reducing the particle count, no difference
Tried both Unreal Engine 5.5 and 5.6, no difference
Other scenes (without Motion Design particles) are rendering just fine.
Where shall I look next, trying to find the root cause of the issue? I don’t get to an Engine crash, so I just have the minidump to go on - but I don’t really know how to read that.
Using WinDbg I figures out that the BSoD is caused by nvlddmkm.sys, a file buried deep in the NVIDIA driver folders.
Some internet forums suggested that changing the permissions of this file solved the problem. Changing permissions in the protected sys32 folder could only be done with ‘System Privileges’, so I did it with PowerShell and PsExec.exe. It did not help though.
Switching to older NVIDIA drivers also did not change anything