Browser 3D widget looks washed out.

Hi, I have noticed that the Browser widget in 3D looks washed out, lacks contrast and the text is illegible. Attached is an in game screen shot as well as a capture of of Chrome displaying the same page - there is a huge difference in contrast. Any suggestions ? Can I tweak the actual material used by the widget ?

Thx
Sanjit

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Anyone please ?

I’ve not played with the Browser 3D widget, but see this thread about washed out colors in UE4: Linear RGB in UE4 - Programming & Scripting - Epic Developer Community Forums

Basically, raise the output color by the power of 2.19. Not sure if you can access the material like that with the Browser 3D widget.

Best of luck!

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Thanks human, I managed to find the material its using and applied gamma correct trick which fixed it. The material is Material’/Engine/EngineMaterials/Widget3DPassThrough.Widget3DPassThrough’.

Thanks human and other human. Going into that material, you put a Power node in before the Emissive Color input, and plug the previous Multiply node into the Base of the Power node. Then you set the Power node to 2.19. Works like a charm.

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Do not liek to revive old threads, but it seems there is no cure up to date for this.

My question is how did you manage to save the material? I keep getting asset failed to save in 4.24.4, even with no level loaded, guess it’s in use all over.

In case anyone else is wondering, locate the material instance used and make a copy. Copy the parent instance linked and the material parent to it. In the parent material, add the Power node as explained above. Once updated, point the Widget to the updated copy!

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