I don’t know how to get rid of this. I have tried validating all the assets and recompiling all the shaders. Some of my assets don’t appear to have a texture on the viewport, but they do when I click on them.
Delete the post process volume. You 've got a material on it that won’t compile.
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I have deleted the post procces volume but I still get the brown borders.
There’s another one somewhere…
I have Light Probes installed from the Marketplace and for some reason, if I go over 78 light probes in my scene, it breaks.
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I also was dealing with this issue. This can be resolved by turning off the Color Correction Regions (CCR) plugin.