Broken Water Texture in the compiled client

In my project I use

  • BrushedMetal - default material on barel of weapon
  • Water - default material in custom water body

In editor they look ok, but after compiling project for shipping they are gone.

Only two ppl ask with same problems, but no answer.
Any idea what is wrong?

UE4 4.26.1
Default water
DirectionalLight
ExponentialHegihtFog
SkyAtmosphere