Debug draw is broken in 4.16 Preview 1 & 2, any debug draw object (BoxCollision, SphereCollision) set to render will draw a second warped black lined outline only in the right eye in VR.
Reproduction steps: Place a collision component in the level and set HiddenInGame to false, play the level in VR.
I believe that was also an issue in a preview build of 4.13 or 4.14 that has re-emerged.
I ran a few tests and I was unable to reproduce this issue on our end. Could you provide a small example project that shows the issue that you are having so that I could take a closer look?
Below is a fresh VRTemplate example from 4.16, the only change I made was to set “HiddenInGame” to false for the overlap spheres on the motion controllers.
To reproduce - open in vr preview with motion controllers and hold near face, observe extra black lines in vision.
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
I am also experiencing this bug in 4.16 release, just drawing normal debug lines. My current workaround is to disable “Instanced Stereo Rendering” as it only appears to glitch when that option is enabled. mordentral is right, a similar debug draw bug did appear in 4.13.
You can use the link provided above for future updates. After taking a quick look it appears there is not an ETA as of yet on when this issue will be resolved.
After seeing multiple reports of this occurring in 4.17, it appears that there is some confusion with the public tracker. I double checked the link above and it appears that the current target fix for this issue is 4.18. I have provided a screen shot of the tracker as of (9/26/2017). I hope that this information helps clear things up.