Broken texture files for different formats after 3D-model export

I’ve tried OBJ export without such errors as you have:


The model in RealityCapture and Unreal Engine is basically the same.
I used ordinary export settings:

and during import the model I haven’t changed any of them.

I used the datasets from this CLI sample script: RealityCapture CLI Sample Scripts - Capturing Reality

Also, I mentioned the other viewer not to solve the issue, but to check, if the problem is also in other applications.

Which version of RealityCapture are you using?