Hello Stéphane,
I re-tested the same 3 scenarios in the repro project with Epic’s engine:
- Epic’s 5.5.4-release + Force FP for all floats
- Epic’s 5.5.4-release with updated .usf
- Epic’s 5.5.4-release with updated .usf + Force FP for all floats
and still encountered the same issue on my S10+ (Mali-G76 MP12 / OpenGL ES 3.2 v1.r32p1-01bet2-mbs2v39_0.131801e953429f661ecce1d5e1d2b3ef).
[Image Removed]The artifact was also often seen often during a couple of frames during the level transition, and more rarely permanently after loading.
Best Regards,
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