Broken reflections on Android Mali

Hello Stéphane,

I re-tested the same 3 scenarios in the repro project with Epic’s engine:

  • Epic’s 5.5.4-release + Force FP for all floats
  • Epic’s 5.5.4-release with updated .usf
  • Epic’s 5.5.4-release with updated .usf + Force FP for all floats

and still encountered the same issue on my S10+ (Mali-G76 MP12 / OpenGL ES 3.2 v1.r32p1-01bet2-mbs2v39_0.131801e953429f661ecce1d5e1d2b3ef).

[Image Removed]The artifact was also often seen often during a couple of frames during the level transition, and more rarely permanently after loading.

Best Regards,

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Hi Joao,

The development team has made various changes to unify the shader code path between mobile and desktop, which did help with the lighting artifact issues. Specifically worth looking at are 38943656, 48940642, 49069233.

Best regards.

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