Reference ID
85b893494c3e4a29a97efcc066aed666
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Summary
When you create a new @editable variable in Verse and you Check-in Changes so other members of your team have the new code, the reference is not there, the other member has to complie to get the reference and then move something, revert changes and get the new reference.
Steps to Reproduce
- Create a new createive_device and instance it in the map and an item_granter_device
- Create a new @editable variable (reference to a device ex. item_granter_device)
- Reference any item_granter_device you have in the map
- Check-in Changes
- Sync Changes in another account
Expected Result
Directly after you Sync Changes the new @editable is there and the complilation is already done and the reference is the correct one, not None reference.
Observed Result
The line in the creative_device reference is not there, you have to complie to get the line, and even then the reference is not the correct one it is a None.
The workaround is to compile and then make any change and revert changes to get the reference back.
Platform(s)
PC - Windows 11
Island Code
7242-9001-1356
Additional Notes
It’s not a big deal but its a tedious task to do every time and if you don’t know this bug its very difficult to found where is the error and how to solve it.