My AI was getting stuck on corners, so I did some research and it seemed that I could fix this by altering the agent radius under project settings/navagation system. However, when I raised or lowered this value the navmesh projection didn’t change, but my AI stopped moving altogether. I’ve hit a roadblock, and been stuck here. Is there a solution?
I am closing this post as a duplicate of: https://answers.unrealengine.com/questions/468054/navmesh-problem-game-breaking.html
Please refer to that post for updates regarding this issue.
Have a great day