Broken - line trace by channel debug line in VR behaves strangely

Hey guys, I am making a VR project and I am using I am using draw debug line as guide for tracking gaze and walking in the direction.
But the debug line behaves strangely in VR mode, its seems to be orienation from one place and going in opposite direction (attached image for ref)

  1. How to I resolve this for proper stereo rendering?
  2. Or Is there a way to make use of other tools for tracking gaze etc?
    Please help me solve this.
    Thank you.