Broken Hair grooms

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Is anyone else experiencing broken hair grooms after updating to 4.1? I can’t seem to fix them in the groom it seems to be happening in the engine and not in the blueprint. I upgraded to 4.1 and updated the metahumans to 4.1 from 5.3.2.

Steps to Reproduce

upgrade 5.3 metahumans to 5.4 for, download into project. make level make sequence, load character in, animate

Expected Result

The hair to look the same as in blueprint

Observed Result

Hair looks lowres, flashes between lods even when not using the sequencer or playback, dynamics sometimes work sometimes don’t, hair stretches for feet.

Platform(s)

Windows

So do I. After uploading the BP to the sequencer, if the control rig body offset is moved away from the origin, the mummy rocks will be broken.