Broken Fog Effect when Rendering, Please Help

I’m very new to UE so forgive me if I’m being dumb.
I have a fog effect in my scene that looks correct in viewport, but when I try to render a video, it’s completely broken, its like the fog outline is misaligned or something?



Here is the blueprint for the fog effect, it’s applied as an array under the postprocessvolume post process materials:

If anyone can help me fix this it would be greatly appreciated!

Hey there, is there any reason why you are using a post-processing style of fog as opposed to the Exponential Height Fog? I would suggest using that instead of PP Fog unless you really need it, looks a lot better.

Exponential Height Fog User Guide | Unreal Engine Documentation.