I’m very new to UE so forgive me if I’m being dumb.
I have a fog effect in my scene that looks correct in viewport, but when I try to render a video, it’s completely broken, its like the fog outline is misaligned or something?
Here is the blueprint for the fog effect, it’s applied as an array under the postprocessvolume post process materials:
If anyone can help me fix this it would be greatly appreciated!