BROKEN - Cinematic Sequence Device

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Cinematic Sequence Device’s Loop playback and force keep state is broken after today’s update. Could an Epic employee respond to this forum showing awareness of the issue and possibly an ETA of when it would be fixed. Thank you

Steps to Reproduce

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Expected Result

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Observed Result

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Platform(s)

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Island Code

9025-5745-2726

Additional Notes

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FORT-741464 incident has been created. Status is ‘Needs Triage’.

1 Like

Same here, almost all my sequences have this issue.

2 Likes

We are also having issues with Looping and Force Keep State.

2 Likes

Hey all - thanks for the reports. The team is digging in to determine the root of the issue here. We’ll keep you posted.

2 Likes

Had the same issue. Almost all of my sequenses in editor are broken or works incorrectly. This also happened with already published maps that i didn’t touched for months.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

Using the Force Keep State in the cinematic Device is No Longer Working! This is a game breaking glitch for my project cause I base how objects are moved with the Cinematic Device. So now the gameplay doesnt work as normal.

Steps to Reproduce

Use a Cinematic Sequence Device, put a animation that moves an object. Toggle Force Keep State

Expected Result

It should keep the object in the position its at in the animation.

Observed Result

The object resets back to its original transform.

Platform(s)

PC - Only tested One

Island Code

3567-9973-0093

some problem, cinematic device are broken (my sequence go like 5 fps)

FYI:
When Loop Playback is enabled, we can’t replay the sequence once it has been played.

Temporary fix, disable Loop Playback and bind the ‘On Stopped’ event of their self to the Play function, which will make it work.

4 Likes

Still having this problem, my sequences set to keep state do not keep state

An interesting note I found: I have a sequence that moves objects below the map to hide them at beginning of game. The sequence runs, the objects hide, but after a random amount of time the objects go back to where they were, but this time without collision. Not sure how the sequence device got so messed up, I had them work perfectly before and use them a lot, now they are unusable

1 Like

Hello, still having these problems Jan 19 2025, sequences won’t loop and sometimes teleport parented objects to world origin

3 Likes

Mine is similar, the objects that are moving in my cinematics are custom doors and after opened, I reset them later in code using GoToEndAndStop() and SetPlaybackFrame(0) . When trying to replay the cinematic, it does not play, but the doors in question have no collision (it seems like the player hesitates for just a moment when approaching but is able to run through the door mesh.). Is this a bug or is there anything that can be done to reset and replay cinematics multiple times?

Edit : It seems to be a problem with the “Keep State” options. Tried both in the per track of the cinematic and in the cinematic sequence device’s ‘completion state’ drop down, and any time using ‘keep state’ the sequencers would not play. my ‘work around’ is to leave the settings as ‘restore state’ and make the cinematic manually close the doors and take much longer so players can still use the doors before they close. When the setting is on ‘force restore state’ i can trigger the cinematic multiple times without issue.