Cinematic Sequence Device’s Loop playback and force keep state is broken after today’s update. Could an Epic employee respond to this forum showing awareness of the issue and possibly an ETA of when it would be fixed. Thank you
Had the same issue. Almost all of my sequenses in editor are broken or works incorrectly. This also happened with already published maps that i didn’t touched for months.
Using the Force Keep State in the cinematic Device is No Longer Working! This is a game breaking glitch for my project cause I base how objects are moved with the Cinematic Device. So now the gameplay doesnt work as normal.
Steps to Reproduce
Use a Cinematic Sequence Device, put a animation that moves an object. Toggle Force Keep State
Expected Result
It should keep the object in the position its at in the animation.
An interesting note I found: I have a sequence that moves objects below the map to hide them at beginning of game. The sequence runs, the objects hide, but after a random amount of time the objects go back to where they were, but this time without collision. Not sure how the sequence device got so messed up, I had them work perfectly before and use them a lot, now they are unusable