Bring back the UTPortal Actor from UDK/UE3

Something about Sphere Reflection Capture and Level Streaming?

Has anyone ever thought of something like a [FONT=Arial Black]SphereReflectionCapture and a link in the material editor in a [FONT=Arial Black]World Composition scenario

Perhaps a kind of SphereReflectionCapture ([FONT=Arial Black]SphereSceneCapture) using an ID number that can be used as a Flag for specific material node linked in the metallic channel for a specific child material in a specific child portal class. lol^.^

[FONT=Arial Black]Level Streaming Example in Content Examples
https://.com/watch?v=u6P2dFQjSz0

In Content Examples I opened the examples for level streaming and I looked at the door reflection. From within a non-persistent map (third map), it was possible to observe all the other unloaded and occulted stream levels shown like an image reflected in the door material. ie. Using SphereReflectionCapture Is possible to observe from Within Stream Level3 all the other unloaded maps (1,2 and 4) reflected in door glass material.

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