Brightness of foliage issue

Hi. I have problem with brightness of 3d plant from Quixel Megascans. Theyre too bright, but I found out the problem isnt from material settings. I guess its SS problem. I used in my scene Lumen, Nanite and movable Directional Light, Sky light. Cant find a way to solve this problem. Thanks

Hi BKM-C,

My guess is your foliage will have two-sided subsurface, but nanite will have disabled it.

So Can you tell me how I can fix and get good result

You’ll have to remove nanite, or remove the sub-surface in the materials and alter the color a bit to fit the scene better.

It looks as though Epic will be supporting this in the future, it’s hard to say when that will be though.

In Material Attributes i changed the shading model from subsurface to subsurface profile and it fixed the brightness issue for me !

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