Brightness Issue in Oculus go

I am working on a Archviz office VR with oculus go.When i launch the scene in oculus VR it shows too bright. The same scene looks fine/dark in unreal viewport after building all the light stuff. I have attached a image of both VR and unreal below.

If anyone know how to fix this issue please help.

Hi, could you solve it? I have the same problem

Hi, i figured out that for me it was coming bright when i use any HDRI/cubemap for sky. Otherwise it looks same in viewport and in VR. But couldnt make it work with HDRI.