Brightness 3d Assets

Hey, am new to UE5 and am learning all by my self so i dont kinda know how to do something really well… here am following a tutorial for a procedural forest and i added some 3d meshes but as u can see my ground is much more “normal” in color then the rocks… how do i fix this???

tyty

Do you mean that the transition between the rocks and grass is too steep? If that is the case, you can use virtual textures and VT height map to blend the rocks with the ground.