I’m using a scene capture component 2D as a picture camera in my game, I’ve noticed that the scene captured is much darker than my actual scene, like it’s not factoring in any post processing in the world, I’ve tried adjusting exposure settings in the scene capture component in my character but it’s not effecting how the capture looks, is there any way to fix this? Using UE 5.5
check the capture settings. including the colorspace, and postprocess settings.
afaik it uses its own postprocess settings.
I’ve already tried adjusting post process settings in the scene capture, it did nothing.