I was wondering if anyone else is having issues using Quixel Bridge exporting different textures into Unreal. Non of the textures are attached to the material instance. Maybe it’s always been like that and you have to attach the different textures to the pins?
Yes, or the texture color is OFF.
This is how the textures are being exported from Quixel Bridge to Unreal
At the time i used it to import some meshes and materials from them, it worked flawless, and every mat and mesh came in as seen in Bridge or the Browser. Maybe you should ask this directly in the Quixel Bridge forum.
For issues with Bridge, it’s best to bring them directly to my support team via email@example.com. Be sure you attach any images demonstrating what you’re experiencing and we’ll be happy to help.