Breakpoint about FTextureCompilingManager::AddTextures

void ABuilding::BakeSprite(
	UObject* WorldContextObject,
	UPaperSprite* BottomSprite,
	UPaperSprite* ContainSprite,
	UPaperSprite* TopSprite,
	TArray<FVector2D> ContainPostion)
{
	if (!TextureRenderTarget)
	{
		UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);

		if (SizeX > 0 && SizeY > 0 && World)
		{
			TextureRenderTarget = NewObject<UTextureRenderTarget2D>(WorldContextObject);
			check(TextureRenderTarget);
			TextureRenderTarget->MipGenSettings = TMGS_NoMipmaps;
			TextureRenderTarget->LODGroup = TEXTUREGROUP_Pixels2D;
			TextureRenderTarget->RenderTargetFormat = RTF_RGBA16f;
			TextureRenderTarget->ClearColor = FLinearColor::Transparent;
			TextureRenderTarget->bAutoGenerateMips = false;
			TextureRenderTarget->bCanCreateUAV = false;
			TextureRenderTarget->InitAutoFormat(SizeX * 16, SizeX * 16);
			TextureRenderTarget->UpdateResourceImmediate(true);
		}
		else
		{
			return;
		}
	}
	else
		UKismetRenderingLibrary::ClearRenderTarget2D(WorldContextObject, TextureRenderTarget, FLinearColor::Transparent);

	UCanvas* Canvas;
	FVector2D Size;
	FDrawToRenderTargetContext Context;
	UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(WorldContextObject, TextureRenderTarget, Canvas, Size, Context);

	if (BottomSprite)
	{
		DrawTextureFromSprite(Canvas, FVector2D::ZeroVector,  BottomSprite);
	}

	if (ContainSprite)
	{
		for (auto a : ContainPostion)
		{
			FVector2D ScreenPosition;
			ScreenPosition.X = a.X - ContainSprite->GetSourceSize().X / 2;
			ScreenPosition.Y = a.Y - ContainSprite->GetSourceSize().Y / 2;
			DrawTextureFromSprite(Canvas, ScreenPosition, ContainSprite);
		}
	}

	if (TopSprite)
	{
		DrawTextureFromSprite(Canvas, FVector2D::ZeroVector, TopSprite);
	}

	UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(WorldContextObject, Context);

	if (!SourceTexture)
	{
		SourceTexture = UTexture2D::CreateTransient(SizeX * 16, SizeX * 16);
		SourceTexture->CompressionSettings = TextureCompressionSettings::TC_EditorIcon;
		SourceTexture->LODGroup = TextureGroup::TEXTUREGROUP_Pixels2D;
		SourceTexture->MipGenSettings = TextureMipGenSettings::TMGS_NoMipmaps;
	}
	UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(WorldContextObject, TextureRenderTarget, SourceTexture);
	if (!BakedSprite)
	{
		BakedSprite = NewObject<UPaperSprite>();
		PaperSprite->SetSprite(BakedSprite);
		FSpriteAssetInitParameters SpriteInitParams;
		SpriteInitParams.SetTextureAndFill(SourceTexture);

		const UPaperImporterSettings* ImporterSettings = GetDefault<UPaperImporterSettings>();
		ImporterSettings->ApplySettingsForSpriteInit(SpriteInitParams, ESpriteInitMaterialLightingMode::Automatic);
		BakedSprite->InitializeSprite(SpriteInitParams);
	}
	BakedSprite->PostEditChange();
	BakedSprite->RebuildData();
	return;
}

The above is the new code i have add to my program, i think the reason why the breakpoint occured is because of it.

void ABuilding::DrawTextureFromSprite(UCanvas* Canvas, FVector2D ScreenPosition, UPaperSprite* InSprite)
{
	UTexture2D* RenderTexture;
	RenderTexture = InSprite->GetSourceTexture();

	FVector2D InScreenPosition = ScreenPosition;

	FVector2D InScreenSize;
	InScreenSize.X = InSprite->GetSourceSize().X;
	InScreenSize.Y = InSprite->GetSourceSize().Y;

	FVector2D InCoordinatePosition;
	InCoordinatePosition.X = InSprite->GetSourceUV().X / RenderTexture->GetPlatformData()->SizeX;
	InCoordinatePosition.Y = InSprite->GetSourceUV().Y / RenderTexture->GetPlatformData()->SizeY;

	FVector2D InCoordinateSize;
	InCoordinateSize.X = InSprite->GetSourceSize().X / RenderTexture->GetPlatformData()->SizeX;
	InCoordinateSize.Y = InSprite->GetSourceSize().Y / RenderTexture->GetPlatformData()->SizeY;

	Canvas->K2_DrawTexture(RenderTexture, InScreenPosition, InScreenSize, InCoordinatePosition, InCoordinateSize, FLinearColor::White, EBlendMode::BLEND_AlphaComposite);
}

The breakpoint occured when I start a saved game and the building need to bake sprite.
I sincerely hope that someone could help me.Thank you.

Hey there, I have the same issue. Were you able to resolve this?

it has been solved, but i nearly forgot the solution.
BakedSprite->PostEditChange();
BakedSprite->RebuildData();
these two line may cause the breakpoint.
it seems like BakedSprite->PostEditChange() is a editor function.