In the screenshots, it appears that the branch node is the problem. However, I don’t know how to fix the null variable with an IsValid node. After all, I just started learning Unreal. Can anyone provide a solution? Thanks!
Alright, that solves a few problems…now TWO of the FOUR ghosts will come out of the ghost base and go after the player, but the other two move like an inch to the middle of the base and stop. There was an error with the ghost moving to their first target point. I assume there is another null variable?
You’d know if it was… It’s not easy to troubleshoot ‘none’ errors remotely.
What I’d say is, start to understand what exactly that error is saying. Because you’re going to be getting it a lot until then.
It’s no good making a variable of the correct type, it has to actually point at something.
If it’s a player variable, it has to say which player. If it’s a blueprint var, it has to say which BP. If it’s a widget reference, it has to say which widget etc.