I need some help with these ball movement replication on Client.
When I check the Actor Static Mesh Replicate Movement my client is able to see the server balls position/physics replicated, the problem is when the client joins the server the balls are still in air and only drop or update their current position in server if someone hits them, after that their position is replicated fine.
If I uncheck it, the balls drop on both client and server but their position its not replicated.
Any idea how to solve this problem?
Thanks in advance.