BP integrated Tilemap bugging on android

Hi i ran ino a problem while trying to make a game for mobile , i basically made a procedurally generated maze that constructs at run time , it works wonder on the editor but when using the ES2 mode to emulate a phone my blueprint class that has a Tilemap as a child it doesnt appear.
here is the blueprint in question :

here we can see how it renders normally on editor :

here with the ES2 emulation :

and here i just placed the tilemap manually before launching and we can see that it appears normally

So mobile devices cant handle Tilemaps spawned with blueprints ? Do someone knows a way to circumvent this ? thanks in advance !


We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.